Virtual reality has been shaking multiple industries. The entertainment industry, especially in gaming, has seen numerous products as a start-up for virtual reality.
Despite the high expectations, virtual reality is still developing. So, how will virtual worlds grow in the future? Here are some of the most popular prospects of VR and its products.
VR in Entertainment
Consumers looking for innovative entertainment would know several VR products that have been released over the past few years. Here are some expected to improve the most in the future.
VR Casinos
Many casino players treasure the social aspect of a land-based establishment. Although online casinos help players access games conveniently, they can’t cover the missing social elements. That was until live casino games entered the industry.
A live casino software provider would ensure players experience immersive casino games, even while online. Players can chat with other players while playing and converse with a real-life dealer. As the game is played in real-time, it provides the social aspect many have sought in online casinos.
Live providers like live88.io started supplying games to various online casinos to fulfill the demand. Yet, this is only the beginning of immersive casino gaming.
The existence of VR casinos takes immersion to the next level. In live casino games, players see a studio designed to look like a land-based casino. On the other hand, VR casinos take players inside a virtual establishment that looks like a brick-and-mortar establishment.
Players can walk around and interact with the games available in the virtual area. Using a headset, they’ll hear the ambient sound and the sound effects of the game machines. Each player will have an avatar as they visit the virtual casino, so they can walk closer to other players and chat with them like in real life.
However, like any other VR product, there are still several obstacles in the way. One of them is the cost of the gear. Players would also likely need a high-spec computer or gaming console to run the VR casino. There are still a limited number of games compatible with VR casinos.
VR casinos are expected to have a promising future. If the gear can be more accessible to players and more game providers release VR casino games, they’ll likely be the future of online casino games.
VR Games
The gaming industry has seen the potential of VR games and has found a solution to make them more accessible to more people. More arcades now provide headgear and controllers, so personal gear can still enjoy various games at lower costs.
So far, players have seen multiple improvements in these games. The virtual environments have become more realistic, and equipment has better qualities. John Wick Chronicles is currently the most impressive game, working under the StarVR system with a controller constructed out of a retrofitted gun. The gameplay can grow more and more intense, as players must use their full body throughout the game.
Besides John Wick Chronicles, several others games who are making it big include:
- Batman: Arkham’s Shadow
- Asgard’s Wrath 2
- Synth Riders
- Puzzling Places
- Gran Turismo 7
The future of VR games depends on various aspects. The speed of the internet can give developers more opportunities. The cost of gears is also a common problem that VR games face. However, when the two issues are tackled, there’s a chance players will see a surge of more games with innovative gameplay.
There are also no VR games for kids currently. If there are developers who aim to target this market, they’ll likely become the pioneers of kids’ VR games.
Virtual Reality in Business
Virtual Reality’s use in business isn’t as well known as in the entertainment industry. However, it’s as valuable and attractive for businesspeople.
Marketing Tool
All businesses must be able to market their products or services effectively. Connecting with clients face-to-face tends to increase the chance of closing the deal. However, as things turn digital, more consumers prefer to shop online instead of in offline shops.
Virtual Reality can be one of the best solutions for connecting with clients or consumers when marketing a product or service digitally. Not to mention, mobile devices are now capable of running simple VR applications, allowing more people to access and use VR for multiple purposes.
Training Purposes
Virtual Reality has the potential to become the perfect training tool. All industries require time to train their personnel. In industries like healthcare and manufacturing, using VR as a training platform can lower the risk yet give staff the same opportunity to sharpen their skills.
For example, healthcare providers still in training can use Virtual Reality to practice complex surgery without risk. Manufacturers trying new heavy machinery can also do so through the virtual world, which is much safer than in real life. They’re free to make mistakes without consequences and learn from them to improve in real life.
Education
Like companies providing better ways for their staff to practice, educational institutions can utilize VR to help their students improve. These highly technological devices are attractive and fun to use for younger audiences and can make teaching easier.
The virtual world can show historical scenes when the students are learning history. It can also show the Milky Way when it’s time to study the cosmos. These features will help the students engage in their studies and visualize the theories more easily.
Virtual Reality for training, including in companies and educational institutions, has long been attractive. This approach alone boosted the global VR learning market by almost 38% in 2022.
FAQ
What Are The Uses of VR in Gaming and Entertainment?
VR mainly improves games’ immersion to make players feel like they’re experiencing the gameplay in real life.
What is Virtual Reality Currently Used for?
The most popular uses of VR are gaming and entertainment. However, education and healthcare are also using Virtual Reality for various purposes.
How Can VR Be Used in Businesses?
Businesses use VR to provide immersive experiences to various parties, including employees, stakeholders, and collaborators. They are mainly used for training programs, increasing sales, and improving customer service quality.